Como fazer para esse skript funcionar em apenas um mundo??
options:
prefix: ''
mainpermission: pickaxesell.use
shoppermission: pickaxesell.shop # Shop permission node, usage: pickaxesell.shop.(shopname)
on block break:
wait 1 ticks
if player has permission "{@mainpermission}":
if {pickaxesell:%player%} is true:
set {_s} to "B"
if player has permission "{@shoppermission}.%{_s}%":
loop 2304 times:
set {_i} to cobblestone # Put item here
set {_p} to 1 # Put block price here
if player has {_i}:
remove {_i} from the player
add {_p} to player's balance
add 1 to {pickaxesell:%player%:blocks}
add {_p} to {pickaxesell:%player%:money}
delete {_i}
delete {_p}
set {_i} to coal # Put item here
set {_p} to 2 # Put block price here
if player has {_i}:
remove {_i} from the player
add {_p} to player's balance
add 1 to {pickaxesell:%player%:blocks}
add {_p} to {pickaxesell:%player%:money}
delete {_i}
delete {_p}
delete {_s}
set {_s} to "A"
if player has permission "{@shoppermission}.%{_s}%":
loop 2304 times:
set {_i} to stone # Put item here
set {_p} to 10.8 # Put block price here
if player has {_i}:
remove {_i} from the player
add {_p} to player's balance
add 1 to {pickaxesell:%player%:blocks}
add {_p} to {pickaxesell:%player%:money}
delete {_i}
delete {_p}
set {_i} to cobblestone # Put item here
set {_p} to 1.50 or 2.2 # Put block price here
if player has {_i}:
remove {_i} from the player
add {_p} to player's balance
add 1 to {pickaxesell:%player%:blocks}
add {_p} to {pickaxesell:%player%:money}
delete {_i}
delete {_p}
set {_i} to lapis # Put item here
set {_p} to 10.25 # Put block price here
if player has {_i}:
remove {_i} from the player
add {_p} to player's balance
add 1 to {pickaxesell:%player%:blocks}
add {_p} to {pickaxesell:%player%:money}
delete {_i}
delete {_p}
set {_i} to lapis block # Put item here
set {_p} to 13.25 # Put block price here
if player has {_i}:
remove {_i} from the player
add {_p} to player's balance
add 1 to {pickaxesell:%player%:blocks}
add {_p} to {pickaxesell:%player%:money}
delete {_i}
delete {_p}
set {_i} to coal # Put item here
set {_p} to 2 # Put block price here
if player has {_i}:
remove {_i} from the player
add {_p} to player's balance
add 1 to {pickaxesell:%player%:blocks}
add {_p} to {pickaxesell:%player%:money}
delete {_i}
delete {_p}
delete {_s}
every 60 seconds:
loop all players:
if {pickaxesell:%loop-player%:blocks} is greater than 0:
delete {pickaxesell:%loop-player%:blocks}
delete {pickaxesell:%loop-player%:money}
on quit:
set {pickaxesell:%player%} to false
command /pickaxesell:
aliases: /autosell
trigger:
if player has permission "{@mainpermission}":
if {pickaxesell:%player%} is true:
send "{@prefix} Auto Sell Disabled!"
set {pickaxesell:%player%} to false
stop
else:
send "{@prefix} Auto Sell Enabled!"
set {pickaxesell:%player%} to true
stop
else:
send "{@prefix} You need permission to use autosell!"