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_aUaK_

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  1. Como fazer para esse skript funcionar em apenas um mundo?? options: prefix: '' mainpermission: pickaxesell.use shoppermission: pickaxesell.shop # Shop permission node, usage: pickaxesell.shop.(shopname) on block break: wait 1 ticks if player has permission "{@mainpermission}": if {pickaxesell:%player%} is true: set {_s} to "B" if player has permission "{@shoppermission}.%{_s}%": loop 2304 times: set {_i} to cobblestone # Put item here set {_p} to 1 # Put block price here if player has {_i}: remove {_i} from the player add {_p} to player's balance add 1 to {pickaxesell:%player%:blocks} add {_p} to {pickaxesell:%player%:money} delete {_i} delete {_p} set {_i} to coal # Put item here set {_p} to 2 # Put block price here if player has {_i}: remove {_i} from the player add {_p} to player's balance add 1 to {pickaxesell:%player%:blocks} add {_p} to {pickaxesell:%player%:money} delete {_i} delete {_p} delete {_s} set {_s} to "A" if player has permission "{@shoppermission}.%{_s}%": loop 2304 times: set {_i} to stone # Put item here set {_p} to 10.8 # Put block price here if player has {_i}: remove {_i} from the player add {_p} to player's balance add 1 to {pickaxesell:%player%:blocks} add {_p} to {pickaxesell:%player%:money} delete {_i} delete {_p} set {_i} to cobblestone # Put item here set {_p} to 1.50 or 2.2 # Put block price here if player has {_i}: remove {_i} from the player add {_p} to player's balance add 1 to {pickaxesell:%player%:blocks} add {_p} to {pickaxesell:%player%:money} delete {_i} delete {_p} set {_i} to lapis # Put item here set {_p} to 10.25 # Put block price here if player has {_i}: remove {_i} from the player add {_p} to player's balance add 1 to {pickaxesell:%player%:blocks} add {_p} to {pickaxesell:%player%:money} delete {_i} delete {_p} set {_i} to lapis block # Put item here set {_p} to 13.25 # Put block price here if player has {_i}: remove {_i} from the player add {_p} to player's balance add 1 to {pickaxesell:%player%:blocks} add {_p} to {pickaxesell:%player%:money} delete {_i} delete {_p} set {_i} to coal # Put item here set {_p} to 2 # Put block price here if player has {_i}: remove {_i} from the player add {_p} to player's balance add 1 to {pickaxesell:%player%:blocks} add {_p} to {pickaxesell:%player%:money} delete {_i} delete {_p} delete {_s} every 60 seconds: loop all players: if {pickaxesell:%loop-player%:blocks} is greater than 0: delete {pickaxesell:%loop-player%:blocks} delete {pickaxesell:%loop-player%:money} on quit: set {pickaxesell:%player%} to false command /pickaxesell: aliases: /autosell trigger: if player has permission "{@mainpermission}": if {pickaxesell:%player%} is true: send "{@prefix} Auto Sell Disabled!" set {pickaxesell:%player%} to false stop else: send "{@prefix} Auto Sell Enabled!" set {pickaxesell:%player%} to true stop else: send "{@prefix} You need permission to use autosell!"
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