Tekashi_ Postado Dezembro 17, 2018 Denunciar Compartilhar Postado Dezembro 17, 2018 Alguém pode me dizer aonde eu mexo pra colocar hit-kill até na mão? # StackMob 2 created by BaconPied/antiPerson. # Report issues that you have experienced in the discussion thread. # The size of the area around an entity that should be checked for matching entities to stack with. check-area: x: 7 y: 4 z: 7 # Everything related to the tag seen above entities tag: # The formatting of the tag. # Placeholders: # %size% - Stack size. # %type% - Formatted type name. # %bukkit_type% - The entity type as bukkit calls it. # Normal minecraft color codes are also supported, by using '&' before the letter/number. format: '&e&l%size%x &6&l&n%type%' # Whether the tag above the entity should be seen at all times, or only when hovering over. always-visible: true # If the stack size if equal to or below this number, don't show the tag. remove-at: 1 # Custom rules for specific entities. custom: # Example (remove hashtags to make this work): #PIG: # stack-max: 25 # tag: # format: '%size%x Piggy' # always-visible: true # remove-at: 1 # The delay between each time the stacking task is ran (in ticks.) task-delay: 100 # The maximum size a single stack can be. stack-max: 1000 # If bigger stacks should get priority when stacking on the task. big-priority: true # If the entity was spawned by these causes, then don't stack. # Reasons list can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html no-stack-reasons: - '' # Don't stack if the entity is one of these types. # List of the bukkit names can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html no-stack-types: - '' # If the entity is located in one of these worlds, then don't stack. no-stack-worlds: - '' # Enables/disables the comparing of mob type specific attributes before stacking together. compare: villager-profession: true sheep-wool-sheared: true sheep-wool-color: true slime-size: true horse-color: true # Applies to more than one type of entity. entity-age: true can-breed: true # Only for 1.8.x and below. zombie-is-villager: true # Only 1.10.x and below. skeleton-type: true zombie-villager-profession: true # 1.11 and above. llama-color: true # 1.12 and above. parrot-color: true # Check these attributes before stacking. check: tamed: true leashed: true # Other plugin support is-miniature-pet: true # Things that should be duplicated. multiply: # Make creeper explosions bigger creeper-explosion: true # Chicken lay eggs, so make more eggs be dropped chicken-eggs: true # When sheep are sheared, multiply all the wool. sheep-wool: false # Multiply mushrooms for all of the cows. mooshroom-mushrooms: false # If the stack should split into more when these things happen. divide-on: # If sheep should split into serperate stacks when sheared. sheep-shear: true # If dying sheep should cause the stack to split. sheep-dye: true # When a mooshroom gets sheared, spilt the stack. mooshroom-shear: true # When a stack is fed it's food, spilt, so the stack can be bred. breed: true # When a player tames an entity. tame: true # When an entity it named using a nametag. name: true # Make every entity die in the stack on death. kill-all: # Self explanatory enabled: false # Death reasons that shouldn't trigger kill-all. # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html reason-blacklist: - '' # Entity types that shouldn't trigger kill-all. type-blacklist: - '' # Only kill some of the stack kill-step: enabled: true # Death reasons that shouldn't trigger kill-step. # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html reason-blacklist: - '' # Entity types that shouldn't trigger kill-step. type-blacklist: - '' # The maximum amount by which the stack should decrease by. max-step: 5 # Multiply the amount of drops depending on the size of the stack killed. # Only needed if kill-all OR kill-step is enabled above. multiply-drops: enabled: true # Item types that should be duplicated. # A list of materials can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html drops-whitelist: - STRING - SULPHUR - ROTTEN_FLESH - BONE - BLAZE_ROD - GHAST_TEAR - ENDER_PEARL - MAGMA_CREAM - ARROW - SLIME_BALL - COOKED_BEEF - COOKED_CHICKEN - COOKED_MUTTON - COOKED_RABBIT - GRILLED_PORK - RAW_BEEF - RAW_CHICKEN - MUTTON - PORK - RABBIT - FEATHER - RED_MUSHROOM - LEATHER - RABBIT_FOOT - RABBIT_HIDE - NETHER_STAR - GLASS_BOTTLE - GLOWSTONE_DUST - REDSTONE - SPIDER_EYE - SUGAR - STICK - IRON_INGOT - GOLD_NUGGET - GOLD_INGOT - PRISMARINE_SHARD - EMERALD # Only drop one item per entity. drop-one-per: - EMERALD - NETHER_STAR - TOTEM # Multiplies the experience dropped on kill-all/kill-step. multiply-exp-enabled: true # Multiplies the damage that an entity gives to the player. multiply-damage-done: true # Multiplies the damage that the entities receives, if multiplied damage is more than the max health, remove stacks. multiply-damage-received: enabled: true # Blacklist of damage causes. cause-blacklist: - '' # Prevent entities from targeting players. # Like no-ai but the entities can move. no-targeting: enabled: false types-blacklist: - '' # Everything to do with mcMMO mcmmo: # Give no mcmmo experience no-experience: enabled: true # Blacklist of entity types that should still give mcmmo experience. blacklist: - '' mythicmobs: # If Mythicmobs should stack together enabled: true # MythicMob types that shouldn't stack, use the 'internal name' blacklist: - '' Link para o comentário Compartilhar em outros sites More sharing options...
Takuiash Postado Dezembro 17, 2018 Denunciar Compartilhar Postado Dezembro 17, 2018 eu fiz isso com um skript.. se vc quiser fala ai Link para o comentário Compartilhar em outros sites More sharing options...
Tekashi_ Postado Dezembro 17, 2018 Autor Denunciar Compartilhar Postado Dezembro 17, 2018 7 minutos atrás, Takuiash disse: eu fiz isso com um skript.. se vc quiser fala ai Quero sim mano, concerteza vai ta me ajudando mto ? Passa seu discord ou slá Link para o comentário Compartilhar em outros sites More sharing options...
Takuiash Postado Dezembro 17, 2018 Denunciar Compartilhar Postado Dezembro 17, 2018 @ThallesPvP o skript é bem simples on damage: if victim is a cow: increase the damage by 1000 qualquer mob q vc por ali em ingles vai matar com 1 hit( wither, wolf, skeleton etc...) meu discord é ArŦhur™ ✌#5406 1 Link para o comentário Compartilhar em outros sites More sharing options...
Tekashi_ Postado Dezembro 17, 2018 Autor Denunciar Compartilhar Postado Dezembro 17, 2018 9 minutos atrás, Takuiash disse: @ThallesPvP o skript é bem simples on damage: if victim is a cow: increase the damage by 1000 qualquer mob q vc por ali em ingles vai matar com 1 hit( wither, wolf, skeleton etc...) meu discord é ArŦhur™ ✌#5406 Funcionou com a vaca mas com irongolem n ta dando Link para o comentário Compartilhar em outros sites More sharing options...
Takuiash Postado Dezembro 17, 2018 Denunciar Compartilhar Postado Dezembro 17, 2018 @ThallesPvP on damage: if victim is a iron golem: increase the damage by 1000 1 Link para o comentário Compartilhar em outros sites More sharing options...
Tekashi_ Postado Dezembro 17, 2018 Autor Denunciar Compartilhar Postado Dezembro 17, 2018 Agora deu, vlw ❤️ 1 Link para o comentário Compartilhar em outros sites More sharing options...
Reset Postado Dezembro 17, 2018 Denunciar Compartilhar Postado Dezembro 17, 2018 Sua dúvida foi marcada como resolvida pela nossa equipe. Caso sua dúvida não tenha sido sanada, crie outro tópico. OBS: Essa mensagem é automática Link para o comentário Compartilhar em outros sites More sharing options...
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