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eta poha que skript foda '-'


iVictor777z

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estava vendo skripts neste fórum e aprendendo mais ;-; ai vi esse tópico de um skript mt foda... Não sei se posso postar o fórum então só vo postar as informações: é um skript de mc IGUAL da cl... Com vidro etc '-'

 

Segue a gif

 

https://i.imgur.com/yFiG5V4.mp4

 

https://i.imgur.com/mM82dcx.mp4

 

https://i.imgur.com/gfwRV8R.mp4

 

https://i.imgur.com/M6jGo5o.mp4

 

Código:

 

 

 

# MagicCarpets.sk v1.2 by RezzedUp
# ---------
# REQUIRES:
# - Skript 2.2
# - SkQuery
# ---------

# Permissions:
#   mc.use
#     Allows a player to use /mc to spawn a magic carpet
#   mc.color
#     Allows a player to change the color of their magic carpet

# Command:
#   /mc
#     Spawns a magic carpet for the player
#   /mc <color>
#     Changes the magic carpet's color

options:
    # The rate at which magic carpets will refresh.
    # Increase the value to reduce lag. (e.g. 5 ticks, or 6 ticks)
    # Default Value: 3 ticks
    CARPET_REFRESH: 3 ticks
    
    # The length of the carpet.
    # Default Value: 5
    CARPET_LENGTH: 5
    
    # The width of the carpet.
    # Default Value: 5
    CARPET_WIDTH: 5
    
    # Protects paintings AND item frames from magic carpets.
    # Default Value: true
    PROTECT_PAINTINGS: true
    
    # The distance away from a block a painting or item frame must be to protect.
    # Default Value: 1
    PAINTING_DISTANCE: 1
    
    # Force pistons to wait if a carpet is near.
    # Default Value: true
    PATIENT_PISTONS: true
    
    # Prevent players from mining a carpet's glass.
    # Default Value: true
    PREVENT_STEALING: true
    
    # *------------------------------------------------------*
    
    # The beginning of this script's variables.
    # #! DO NOT CHANGE !# if you don't know what you're doing.
    # Default Value: MagicCarpet
    VAR_BEGINNING: MagicCarpet
    
    # The available colors for players to choose.
    # #! DO NOT CHANGE !# if you don't know what you're doing.
    CARPET_COLORS: "clear|red|orange|yellow|light green|green|cyan|light blue|blue|brown|purple|magenta|pink|white|light gray|gray|black"
    
    # #! DO NOT CHANGE !# #
    VER: 1.2
    
command /mc [<text>]:
    permission: mc.use
    aliases: /magiccarpet, /carpet
    executable by: players
    trigger:
        if arg 1 is not set:
            if {{@VAR_BEGINNING}::%player's uuid%} is not set:
                set {{@VAR_BEGINNING}::%player's uuid%} to true
                send " &f&o* Poof *&7 You've summoned a magic carpet!"
                invoke "MagicCarpet" from player
            else:
                delete {{@VAR_BEGINNING}::%player's uuid%}
                send " &9&o* Poof *&7 Your magic carpet has vanished!"
        else:
            if player has permission "mc.color":
                set {_colors} to {@CARPET_COLORS}
                set {_colors::*} to {_colors} split at "|"
                loop {_colors::*}:
                    if arg 1 is loop-value:
                        set {_match} to loop-value
                        exit 2 sections
                if {_match} is set:
                    if {_match} is "clear":
                        delete {{@VAR_BEGINNING}::%player's uuid%::material}
                    else:
                        set {{@VAR_BEGINNING}::%player's uuid%::material} to "%{_match}% stained glass"
                    if {{@VAR_BEGINNING}::%player's uuid%} is not set:
                        set {{@VAR_BEGINNING}::%player's uuid%} to true
                        send " &o* Poof *&7 You've summoned a colorful magic carpet!"
                        invoke "MagicCarpet" from player
                    else:
                        send " &o* Poof *&7 Changed your magic carpet's color to %{_match}%!"
                else:
                    send " These are the color options:%nl% &7%{_colors::*}%"
            else:
                send "&cYou don't have permission to change your magic carpet's color."
                
function MagicCarpet_isCarpetBlock(loc: location) :: boolean:
    loop {{@VAR_BEGINNING}::*}:
        set {_uuid} to "%loop-index%"
        if {{@VAR_BEGINNING}::%{_uuid}%::carpet::%{_loc}%} is set:
            return true
            stop
    return false
    
function MagicCarpet_isPaintingOrItemFrame(loc: location, distance: number=1) :: boolean:
    loop all item frames and paintings:
        set {_e.loc} to the location at loop-entity 
        if distance between {_e.loc} and {_loc} is less than or equal to {_distance}:
            return true
            stop
    return false

sub "MagicCarpet":
    parameter 1 is set # player
    set {_p} to parameter 1
    set {_uuid} to "%uuid of {_p}%"
    
    while {{@VAR_BEGINNING}::%{_uuid}%} is set:
        if {_p} is online:
            if {_p} does not have permission "mc.use":
                set {_stop} to true
        else:
            set {_stop} to true
            
        if {_stop} is not set:
            invoke "MagicCarpet.clear" from {_uuid}
            if {{@VAR_BEGINNING}::%{_uuid}%::material} is set:
                invoke "MagicCarpet.generate" from {_p} and {{@VAR_BEGINNING}::%{_uuid}%::material}
            else:
                invoke "MagicCarpet.generate" from {_p}
            wait {@CARPET_REFRESH}
        else:
            invoke "MagicCarpet.clear" from {_uuid}
            delete {{@VAR_BEGINNING}::%{_uuid}%::*}
            delete {{@VAR_BEGINNING}::%{_uuid}%}
            stop
            
    invoke "MagicCarpet.clear" from {_uuid}
        
sub "MagicCarpet.generate":
    parameter 1 is set # player
    set {_p} to parameter 1
    set {_uuid} to "%uuid of {_p}%"
    if parameter 2 is set: #material
        set {_material} to "%parameter 2%" parsed as material
    else:
        set {_material} to "20" parsed as material
    
    if {_p} is sneaking:
        set {_centerBlock} to the block 2 meters below {_p}
    else:
        set {_centerBlock} to the block 1 meter below {_p}
    set {_halfLength} to rounded down ({@CARPET_LENGTH} / 2)
    set {_halfWidth} to rounded down ({@CARPET_WIDTH} / 2)
    set {_baseBlock} to the block {_halfLength} meters north of {_centerBlock}
    set {_baseBlock} to the block {_halfWidth} meters east of {_baseBlock}
    
    loop {@CARPET_LENGTH} times:
        set {_south++} to loop-number - 1
        loop {@CARPET_WIDTH} times:
            set {_west++} to (loop-number-2) - 1
            set {_block} to the block {_south++} meters south of {_baseBlock}
            set {_block} to the block {_west++} meters west of {_block}
            if {_block} is air:
                set {_loc} to location at {_block}
                if {@PROTECT_PAINTINGS}:
                    if MagicCarpet_isPaintingOrItemFrame({_loc}, {@PAINTING_DISTANCE}):
                        set {_skip} to true
                if {_skip} is not set:
                    set {{@VAR_BEGINNING}::%{_uuid}%::carpet::%{_loc}%} to {_loc}
                    set block at {_block} to {_material}
                else:
                    delete {_skip}
    
sub "MagicCarpet.clear":
    parameter 1 is set # player's uuid
    set {_uuid} to parameter 1
    
    if {{@VAR_BEGINNING}::%{_uuid}%::carpet::*} is set:
        loop {{@VAR_BEGINNING}::%{_uuid}%::carpet::*}:
            set {_block} to loop-value
            set block at {_block} to air
        delete {{@VAR_BEGINNING}::%{_uuid}%::carpet::*}
        
sub "MagicCarpet.removeAllData":
    if {{@VAR_BEGINNING}::*} is not empty:
        send "&9[MagicCarpets]&r Clearing data & resetting remaining carpets." to console
        loop {{@VAR_BEGINNING}::*}:
            set {_uuid} to "%loop-index%"
            add {_uuid} to {_uuids::*}
            invoke "MagicCarpet.clear" from {_uuid}
        delete {{@VAR_BEGINNING}::*}
        loop all players:
            loop {_uuids::*}:
                if "%loop-player-1's uuid%" is loop-value-2:
                    send " &cYour magic carpet was forced to vanish." to loop-player-1
                    
on script load:
    invoke "MagicCarpet.removeAllData"
    send "&9[MagicCarpets]&r Loaded MagicCarpets.sk v{@VER} by RezzedUp" to console
        
on script unload:
    send "&9[MagicCarpets]&r Disabling MagicCarpets.sk v{@VER} by RezzedUp" to console

on break:
    if {@PREVENT_STEALING}:
        if {{@VAR_BEGINNING}::*} is not empty:
            set {_loc} to location at event-block
            if MagicCarpet_isCarpetBlock({_loc}):
                cancel event
                stop
            
on piston extend:
    if {@PATIENT_PISTONS}:
        if {{@VAR_BEGINNING}::*} is not empty:
            loop blocks in radius 2 around event-block:
                set {_loc} to location at loop-block
                if MagicCarpet_isCarpetBlock({_loc}):
                    cancel event
                    stop
                
on piston retract:
    if {@PATIENT_PISTONS}:
        if {{@VAR_BEGINNING}::*} is not empty:
            loop blocks in radius 2 around event-block:
                set {_loc} to location at loop-block
                if MagicCarpet_isCarpetBlock({_loc}):
                    cancel event
                    stop

 

 

Créditos do skript: RezzedUp.

Editado por zTeyvolzZ
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Legal, A Pergunta é Se Laga ??

Não sei se laga '-' nunca testei... Apenas estava vasculhando um fórum e achei '-'

 

 

alguem sabe um script de tirar mensagens de morte do servidor

Aqui:

on death:
	set death message to ""

acho que é assim

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