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[MCMMO] Aumentar exp na skill de arqueiro


zVictorG0D

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queria saber como eu faço para facilitar upar essas demais skills do mcmmo da versão 1.5.2.

* na habilidade arqueiro eu queria que viesse 800exp cada flechada.

- advanced.yml

Spoiler

    Archery:
        # SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
        # SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
        # SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
        SkillShot_IncreaseLevel: 50
        SkillShot_IncreasePercentage: 0.1
        SkillShot_MaxBonus: 2.0

        # Daze_MaxChance: Maximum chance of causing daze to opponents
        # Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
        # Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
        Daze_MaxChance: 1.0
        Daze_MaxBonusLevel: 3600
        Daze_Modifier: 1

        # Retrieve_MaxChance: Maximum chance or retrieving arrows
        # Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
        Retrieve_MaxChance: 800.0
        Retrieve_MaxBonusLevel: 1000

 

- config.yml

Spoiler

#
#  mcMMO configuration
#  Last updated on 1.4.05-b1870
#
#####
#
#  Settings for mcMMO in general
###
General:
    Locale: pt_BR
    MOTD_Enabled: false
    # Amount of time (in minutes) to wait between saves of player information
    Save_Interval: 10
    # Allow mcMMO to report on basic anonymous usage
    Stats_Tracking: true
    # Allow mcMMO to check if a new version is available
    Update_Check: true
    Prefer_Beta: true
    # Allow mcMMO to inform other plugins of damage being dealt
    Event_Callback: true
    # Allow mcMMO to create zip backups for flatfile data on shutdown.
    Generate_Backups: true
    Power_Level_Cap: 0
    # Should mcMMO print out debug messages?
    Verbose_Logging: false
    # Should mcMMO over-write configs to update, or make new ones ending in .new?
    Config_Update_Overwrite: true
Database_Purging:
    # Amount of time (in hours) to wait between database purging
    # To only run at server start, set to 0
    # To never run, set to -1
    Purge_Interval: -1
    # Any user who hasn't connected in this many months will be purged from the database
    # To never purge old users, set to -1
    Old_User_Cutoff: 6
#
#  Settings for using a mySQL database
###
MySQL:
    Enabled: false
    Database:
        User_Name: UserName
        User_Password: UserPassword
        Name: DataBaseName
        TablePrefix: mcmmo_
    Server:
        Port: 3306
        Address: localhost
#
#  Settings for Hardcore mode
###
Hardcore:
    Enabled: false
    Death_Stat_Loss_Penalty_Percentage: 75
    Vampirism: false
    Vampirism_Stat_Leech_Percentage: 5
#
#  Settings for SMP Mods
###
Mods:
    Tool_Mods_Enabled: false
    Armor_Mods_Enabled: false
    Block_Mods_Enabled: false
    Entity_Mods_Enabled: false
#
#  Settings for mcMMO items
###
Items:
    Chimaera_Wing:
        Enabled: true
        Cooldown: 240
        Warmup: 5
        Prevent_Use_Underground: true
        Use_Cost: 1
        Recipe_Cost: 5
        Item_ID: 288
#
#  Settings for Parties
###
Party:
    # Amount of time (in hours) to wait between automatically kicking old party members
    # To only run at server start, set to 0
    # To never kick old users, set to -1
    AutoKick_Interval: 12
    # Any user who hasn't connected in this many days will get kicked from their party
    Old_Party_Member_Cutoff: 7
    # Settings for party share modes
    Sharing:
        ExpShare_enabled: true
        ExpShare_bonus_base: 1.1
        ExpShare_bonus_increase: 1.05
        ExpShare_bonus_cap: 1.5
        ItemShare_enabled: true
        Range: 75.0
#
#  Settings for Abilities
###
Abilities:
    Enabled: false
    Messages: true
    Activation:
        Only_Activate_When_Sneaking: false
    Cooldowns:
        Berserk: 240
        Blast_Mining: 60
        Giga_Drill_Breaker: 240
        Green_Terra: 240
        Serrated_Strikes: 240
        Skull_Splitter: 240
        Super_Breaker: 240
        Tree_Feller: 240
    Max_Seconds:
        Berserk: 0
        Blast_Mining: 0
        Giga_Drill_Breaker: 0
        Green_Terra: 0
        Serrated_Strikes: 0
        Skull_Splitter: 0
        Super_Breaker: 0
        Tree_Feller: 0
    Limits:
        Tree_Feller_Threshold: 500
    Tools:
        Durability_Loss_Enabled: true
        Durability_Loss: 2
#
#  Settings for Skills
#  Level cap of 0 for no limit
###
Skills:
    Archery:
        Enabled_For_PVP: true
        Enabled_For_PVE: true
        Level_Cap: 0
    Woodcutting:
        Level_Cap: 0
    Fishing:
        Drops_Enabled: true
        Level_Cap: 0
    Acrobatics:
        Enabled_For_PVP: true
        Enabled_For_PVE: true
        Prevent_AFK_Leveling: true
        Prevent_Dodge_Lightning: false
        Level_Cap: 0
    Swords:
        Enabled_For_PVP: true
        Enabled_For_PVE: true
        Level_Cap: 0
    Excavation:
        Level_Cap: 0
    Axes:
        Enabled_For_PVP: true
        Enabled_For_PVE: true
        Level_Cap: 0
    Mining:
        Level_Cap: 0
        Detonator_ID: 259
    Herbalism:
        Level_Cap: 0
        Prevent_AFK_Leveling: true
    Repair:
        Level_Cap: 0
        Anvil_Messages: false
        Anvil_ID: 42
        Salvage_Anvil_ID: 41
        Salvage_tools: false
        Salvage_armor: false
    Taming:
        Enabled_For_PVP: false
        Enabled_For_PVE: false
        Level_Cap: 0
        Call_Of_The_Wild:
            Bones_Required: 10
            Fish_Required: 10
    Smelting:
        Level_Cap: 0
    Unarmed:
        Enabled_For_PVP: false
        Enabled_For_PVE: false
        Level_Cap: 0
        Block_Cracker:
            SmoothBrick_To_CrackedBrick: false
#
#  Settings for Double Drops
###
Double_Drops:
    Herbalism:
        Brown_Mushroom: false
        Cactus: false
        Carrot: false
        Cocoa: false
        Crops: false
        Melon_Block: false
        Nether_Warts: false
        Potato: false
        Pumpkin: false
        Red_Mushroom: false
        Red_Rose: false
        Sugar_Cane_Block: false
        Vine: false
        Water_Lily: false
        Yellow_Flower: false
    Mining:
        Coal_Ore: false
        Diamond_Ore: true
        Emerald_Ore: true
        Ender_Stone: false
        Glowstone: false
        Gold_Ore: false
        Iron_Ore: true
        Lapis_Ore: true
        Mossy_Cobblestone: false
        Netherrack: false
        Obsidian: false
        Quartz_Ore: false
        Redstone_Ore: false
        Sandstone: false
        Stone: false
    Woodcutting:
        Oak: true
        Birch: true
        Spruce: true
        Jungle: true
#
#  Settings for XP distribution
###
Experience:
    Gains:
        Mobspawners:
            Enabled: false

        # Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
        Multiplier:
            PVP: 1.0
            Global: 1.0
    PVP:
        Rewards: true
    Formula:
        Curve_Modifier: 20

        # Experience gained will get divided by these values. 1.0 by default, 2.0 means two times lower
        Modifier:
            Swords: 2.0
            Taming: 8.0
            Acrobatics: 15.0
            Excavation: 8.0
            Herbalism: 8.0
            Unarmed: 8.0
            Woodcutting: 8.0
            Mining: 8.0
            Archery: 1
            Axes: 8.0
            Repair: 8.0
            Fishing: 8.0
    Fishing:
        Base: 800
    Excavation:
        Clay: 40
        Dirt: 40
        Grass: 40
        Gravel: 40
        Mycel: 40
        Sand: 40
        Soul_Sand: 40
    Woodcutting:
        Oak: 70
        Spruce: 80
        Birch: 90
        Jungle: 100
        Huge_Mushroom_Red: 70
        Huge_Mushroom_Brown: 70
    Herbalism:
        Brown_Mushroom: 150
        Cactus: 30
        Carrot: 50
        Cocoa: 30
        Crops: 50
        Melon_Block: 20
        Nether_Warts: 50
        Potato: 50
        Pumpkin: 20
        Red_Mushroom: 150
        Red_Rose: 100
        Sugar_Cane_Block: 30
        Vine: 10
        Water_Lily: 100
        Yellow_Flower: 100
    Mining:
        Coal_Ore: 100
        Diamond_Ore: 750
        Emerald_Ore: 1000
        Ender_Stone: 150
        Glowstone: 30
        Gold_Ore: 350
        Iron_Ore: 250
        Lapis_Ore: 400
        Mossy_Cobblestone: 30
        Netherrack: 30
        Obsidian: 150
        Quartz_Ore: 250
        Redstone_Ore: 150
        Sandstone: 30
        Stone: 30
    Smelting:
        Coal_Ore: 10
        Diamond_Ore: 75
        Emerald_Ore: 100
        Gold_Ore: 35
        Iron_Ore: 25
        Lapis_Ore: 40
        Quartz_Ore: 25
        Redstone_Ore: 15
    Taming:
        Animal_Taming:
            Wolf: 250
            Ocelot: 500
    Combat:
        Multiplier:
            Animals: 1.0
            Creeper: 4.0
            Skeleton: 3.0
            Spider: 2.0
            Giant: 4.0
            Zombie: 2.0
            Slime: 2.0
            Ghast: 3.0
            Pig_Zombie: 3.0
            Enderman: 1.0
            Cave_Spider: 3.0
            Silverfish: 3.0
            Blaze: 3.0
            Magma_Cube: 2.0
            Iron_Golem: 2.0
            Wither_Skeleton: 4.0
#
#  Settings for commands
###
Commands:
    mcmmo:
        Donate_Message: true
    ptp:
        Cooldown: 30
        Confirm_Required: true
        Request_Timeout: 300
        # If true, require players to have a mcmmo.commands.ptp.world.[WorldName] permission
        # to teleport to, from, or within any given world.
        World_Based_Permissions: false
    p:
        # Allow mcMMO to use player display names in chat instead of their usernames
        Use_Display_Names: true
    a:
        # Allow mcMMO to use player display names in chat instead of their usernames
        Use_Display_Names: true
#
#  Settings for particles
###
Particles:
    # These settings determine if fireworks should get launched when a player activates/deactivates an ability
    Ability_Activation: true
    Ability_Deactivation: true

    # Use particle effect when these abilities trigger
    Dodge: true
    Bleed: true
    Greater_Impact: true

    # These settings determine if fireworks should get launched when a player levels-up,
    # this will happen by default for every 100 levels.
    LevelUp_Enabled: true
    LevelUp_Tier: 100

 

 

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