Nuno M. Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 Então, os jogadores conseguem executar diversos comandos, como: /tpa, /pay, /eco, etc.. mesmo antes de logarem no servidor.. Utilizo Authme como sistema de segurança.. que posso fazer para resolver isso? Link para o comentário Compartilhar em outros sites More sharing options...
wDaark Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 forceKickAfterRegister: false # Does AuthMe need to enforce a /login after a successful registration? forceLoginAfterRegister: true acho q tem q ativar isso se nao me engano 1 Link para o comentário Compartilhar em outros sites More sharing options...
Nuno M. Postado Outubro 21, 2018 Autor Denunciar Compartilhar Postado Outubro 21, 2018 8 minutos atrás, wDaark disse: forceKickAfterRegister: false # Does AuthMe need to enforce a /login after a successful registration? forceLoginAfterRegister: true acho q tem q ativar isso se nao me engano Já o fiz, e o problema se mantem.. Link para o comentário Compartilhar em outros sites More sharing options...
wDaark Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 na vdd deative isto aq restrictions: # Can not authenticated players chat? # Keep in mind that this feature also blocks all commands not # listed in the list below. allowChat: false deixe false # Hide the chat log from players who are not authenticated? hideChat: false 1 Link para o comentário Compartilhar em outros sites More sharing options...
EduZeraH Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 Scoreboard, provavelmente seja ela. Você faz ela atualizar por 'comandos' também? 1 Link para o comentário Compartilhar em outros sites More sharing options...
wDaark Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 Agora, EduZeraH disse: Scoreboard, provavelmente seja ela. Você faz ela atualizar por 'comandos' também? é no authme mesmo allowChat: false Link para o comentário Compartilhar em outros sites More sharing options...
Nuno M. Postado Outubro 21, 2018 Autor Denunciar Compartilhar Postado Outubro 21, 2018 14 minutos atrás, wDaark disse: na vdd deative isto aq restrictions: # Can not authenticated players chat? # Keep in mind that this feature also blocks all commands not # listed in the list below. allowChat: false deixe false # Hide the chat log from players who are not authenticated? hideChat: false Então.. tenho isso como "false" também.. eis minha configuração: https://hastebin.com/vecuqahodo.http 14 minutos atrás, EduZeraH disse: Scoreboard, provavelmente seja ela. Você faz ela atualizar por 'comandos' também? A scoreboard é sistema próprio, e eu já experimentei retirar ele.. e o problema se mantem.. Link para o comentário Compartilhar em outros sites More sharing options...
wDaark Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 Spoiler DataSource: # What type of database do you want to use? # Valid values: sqlite, mysql backend: 'sqlite' # Enable database caching, should improve database performance caching: true # Database host address mySQLHost: 'sql300.epizy.com' # Database port mySQLPort: '3306' # Username about Database Connection Infos mySQLUsername: 'epiz_22704887' # Password about Database Connection Infos mySQLPassword: 'barrilco1' # Database Name, use with converters or as SQLITE database name mySQLDatabase: 'epiz_22704887_authme' # Table of the database mySQLTablename: 'authme' # Column of IDs to sort data mySQLColumnId: 'id' # Column for storing or checking players nickname mySQLColumnName: 'username' # Column for storing or checking players RealName mySQLRealName: 'realname' # Column for storing players passwords mySQLColumnPassword: 'password' # Request mysql over SSL mySQLUseSSL: true # Column for storing players emails mySQLColumnEmail: 'email' # Column for storing if a player is logged in or not mySQLColumnLogged: 'isLogged' # Column for storing players ips mySQLColumnIp: 'ip' # Column for storing players lastlogins mySQLColumnLastLogin: 'lastlogin' # Column for storing player LastLocation - X mySQLlastlocX: 'x' # Column for storing player LastLocation - Y mySQLlastlocY: 'y' # Column for storing player LastLocation - Z mySQLlastlocZ: 'z' # Column for storing player LastLocation - World Name mySQLlastlocWorld: 'world' # Overrides the size of the DB Connection Pool, -1 = Auto poolSize: -1 ExternalBoardOptions: # Column for storing players passwords salts mySQLColumnSalt: '' # Column for storing players groups mySQLColumnGroup: '' # -1 means disabled. If you want that only activated players # can log into your server, you can set here the group number # of unactivated users, needed for some forum/CMS support nonActivedUserGroup: -1 # Other MySQL columns where we need to put the username (case-sensitive) mySQLOtherUsernameColumns: [] # How much log2 rounds needed in BCrypt (do not change if you do not know what it does) bCryptLog2Round: 10 # phpBB table prefix defined during the phpBB installation process phpbbTablePrefix: 'phpbb_' # phpBB activated group ID; 2 is the default registered group defined by phpBB phpbbActivatedGroupId: 2 # Wordpress prefix defined during WordPress installation wordpressTablePrefix: 'wp_' Converter: Rakamak: # Rakamak file name fileName: 'users.rak' # Rakamak use IP? useIP: false # Rakamak IP file name ipFileName: 'UsersIp.rak' CrazyLogin: # CrazyLogin database file name fileName: 'accounts.db' settings: sessions: # Do you want to enable the session feature? # If enabled, when a player authenticates successfully, # his IP and his nickname is saved. # The next time the player joins the server, if his IP # is the same as last time and the timeout hasn't # expired, he will not need to authenticate. enabled: false # After how many minutes should a session expire? # Remember that sessions will end only after the timeout, and # if the player's IP has changed but the timeout hasn't expired, # the player will be kicked from the server due to invalid session timeout: 10 # Should the session expire if the player tries to log in with # another IP address? sessionExpireOnIpChange: true # Message language, available languages: # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md messagesLanguage: 'br' # Log level: INFO, FINE, DEBUG. Use INFO for general messages, # FINE for some additional detailed ones (like password failed), # and DEBUG for debugging logLevel: 'FINE' # By default we schedule async tasks when talking to the database. If you want # typical communication with the database to happen synchronously, set this to false useAsyncTasks: true restrictions: # Can not authenticated players chat? # Keep in mind that this feature also blocks all commands not # listed in the list below. allowChat: false # Hide the chat log from players who are not authenticated? hideChat: false # Allowed commands for unauthenticated players allowCommands: - '/login' - '/register' - '/l' - '/reg' - '/email' - '/captcha' # Max number of allowed registrations per IP # The value 0 means an unlimited number of registrations! maxRegPerIp: 2 # Minimum allowed username length minNicknameLength: 5 # Maximum allowed username length maxNicknameLength: 16 # When this setting is enabled, online players can't be kicked out # due to "Logged in from another Location" # This setting will prevent potential security exploits. ForceSingleSession: true ForceSpawnLocOnJoin: # If enabled, every player that spawn in one of the world listed in # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful # authentication. The quit location of the player will be overwritten. # This is different from "teleportUnAuthedToSpawn" that teleport player # to the spawnpoint on join. enabled: true # WorldNames where we need to force the spawn location # Case-sensitive! worlds: - 'World' # This option will save the quit location of the players. SaveQuitLocation: false # To activate the restricted user feature you need # to enable this option and configure the AllowedRestrictedUser field. AllowRestrictedUser: false # The restricted user feature will kick players listed below # if they don't match the defined IP address. Names are case-insensitive. # Example: # AllowedRestrictedUser: # - playername;127.0.0.1 AllowedRestrictedUser: [] # Should unregistered players be kicked immediately? kickNonRegistered: false # Should players be kicked on wrong password? kickOnWrongPassword: false # Should not logged in players be teleported to the spawn? # After the authentication they will be teleported back to # their normal position. teleportUnAuthedToSpawn: false # Can unregistered players walk around? allowMovement: false # Should not authenticated players have speed = 0? # This will reset the fly/walk speed to default value after the login. removeSpeed: true # After how many seconds should players who fail to login or register # be kicked? Set to 0 to disable. timeout: 18 # Regex syntax of allowed characters in the player name. allowedNicknameCharacters: '[a-zA-Z0-9_]*' # How far can unregistered players walk? # Set to 0 for unlimited radius allowedMovementRadius: 1 # Should we protect the player inventory before logging in? Requires ProtocolLib. ProtectInventoryBeforeLogIn: true # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib. DenyTabCompleteBeforeLogin: true # Should we display all other accounts from a player when he joins? # permission: /authme.admin.accounts displayOtherAccounts: false # Ban ip when the ip is not the ip registered in database banUnsafedIP: false # Spawn priority; values: authme, essentials, multiverse, default spawnPriority: 'authme' # Maximum Login authorized by IP maxLoginPerIp: 0 # Maximum Join authorized by IP maxJoinPerIp: 0 # AuthMe will NEVER teleport players if set to true! noTeleport: false # Regex syntax for allowed chars in passwords allowedPasswordCharacters: '[\x21-\x7E]*' # Threshold of the other accounts command, a value less than 2 means disabled. otherAccountsCmdThreshold: 0 # Command to run when a user has more accounts than the configured threshold. # Available variables: %playername%, %playerip% otherAccountsCmd: '' GameMode: # Force survival gamemode when player joins? ForceSurvivalMode: true unrestrictions: # Below you can list all account names that AuthMe will ignore # for registration or login. Configure it at your own risk!! # This option adds compatibility with BuildCraft and some other mods. # It is case-insensitive! Example: # UnrestrictedName: # - 'npcPlayer' # - 'npcPlayer2' UnrestrictedName: [] security: # Minimum length of password minPasswordLength: 6 # Maximum length of password passwordMaxLength: 30 # This is a very important option: every time a player joins the server, # if they are registered, AuthMe will switch him to unLoggedInGroup. # This should prevent all major exploits. # You can set up your permission plugin with this special group to have no permissions, # or only permission to chat (or permission to send private messages etc.). # The better way is to set up this group with few permissions, so if a player # tries to exploit an account they can do only what you've defined for the group. # After, a logged in player will be moved to his correct permissions group! # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin' # Otherwise your group will be wiped and the player will join in the default group []! # Example unLoggedinGroup: NotLogged unLoggedinGroup: 'unLoggedinGroup' # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, WHIRLPOOL, # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB, # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md passwordHash: 'SHA256' # Salt length for the SALTED2MD5 MD5(MD5(password)+salt) doubleMD5SaltLength: 8 # If a password check fails, AuthMe will also try to check with the following hash methods. # Use this setting when you change from one hash method to another. # AuthMe will update the password to the new hash. Example: # legacyHashes: # - 'SHA1' legacyHashes: [] # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000 pbkdf2Rounds: 10000 # Prevent unsafe passwords from being used; put them in lowercase! # You should always set 'help' as unsafePassword due to possible conflicts. # unsafePasswords: # - '123456' # - 'password' # - 'help' unsafePasswords: - '123456' - 'password' - 'qwerty' - '12345' - '54321' - '123456789' - 'help' registration: # Enable registration on the server? enabled: true # Send every X seconds a message to a player to # remind him that he has to login/register messageInterval: 6 # Only registered and logged in players can play. # See restrictions for exceptions force: true # Type of registration: PASSWORD or EMAIL # PASSWORD = account is registered with a password supplied by the user; # EMAIL = password is generated and sent to the email provided by the user. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration type: 'PASSWORD' # Second argument the /register command should take: NONE = no 2nd argument # CONFIRMATION = must repeat first argument (pass or email) # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address secondArg: 'CONFIRMATION' # Do we force kick a player after a successful registration? # Do not use with login feature below forceKickAfterRegister: false # Does AuthMe need to enforce a /login after a successful registration? forceLoginAfterRegister: true # Enable to display the welcome message (welcome.txt) after a login # You can use colors in this welcome.txt + some replaced strings: # {PLAYER}: player name, {ONLINE}: display number of online players, # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged, # {WORLD}: player current world, {SERVER}: server name # {VERSION}: get current bukkit version, {COUNTRY}: player country useWelcomeMessage: false # Broadcast the welcome message to the server or only to the player? # set true for server or false for player broadcastWelcomeMessage: false # Should we delay the join message and display it once the player has logged in? delayJoinMessage: false # The custom join message that will be sent after a successful login, # keep empty to use the original one. # Available variables: # {PLAYERNAME}: the player name (no colors) # {DISPLAYNAME}: the player name (with colors) customJoinMessage: '' # Should we remove the leave messages of unlogged users? removeUnloggedLeaveMessage: true # Should we remove join messages altogether? removeJoinMessage: true # Should we remove leave messages altogether? removeLeaveMessage: true # Do we need to add potion effect Blinding before login/reigster? applyBlindEffect: false # Do we need to prevent people to login with another case? # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI preventOtherCase: true permission: # Take care with this option; if you want # to use group switching of AuthMe # for unloggedIn players, set this setting to true. # Default is false. EnablePermissionCheck: false Email: # Email SMTP server host mailSMTP: 'smtp.gmail.com' # Email SMTP server port mailPort: 465 # Email account which sends the mails mailAccount: '[email protected]' # Email account password mailPassword: 'gabiminhavida' # Email address, fill when mailAccount is not the email address of the account mailAddress: '[email protected]' # Custom sender name, replacing the mailAccount name in the email mailSenderName: 'WicherNetwork' # Recovery password length RecoveryPasswordLength: 8 # Mail Subject mailSubject: 'Sua nova senha' # Like maxRegPerIP but with email maxRegPerEmail: 1 # Recall players to add an email? recallPlayers: true # Delay in minute for the recall scheduler delayRecall: 5 # Blacklist these domains for emails emailBlacklisted: - '10minutemail.com' # Whitelist ONLY these domains for emails emailWhitelisted: [] # Send the new password drawn in an image? generateImage: false # The OAuth2 token emailOauth2Token: '' Hooks: # Do we need to hook with multiverse for spawn checking? multiverse: false # Do we need to hook with BungeeCord? bungeecord: false # Send player to this BungeeCord server after register/login sendPlayerTo: '' # Do we need to disable Essentials SocialSpy on join? disableSocialSpy: false # Do we need to force /motd Essentials command on join? useEssentialsMotd: false GroupOptions: # Unregistered permission group UnregisteredPlayerGroup: '' # Registered permission group RegisteredPlayerGroup: '' Protection: # Enable some servers protection (country based login, antibot) enableProtection: false # Apply the protection also to registered usernames enableProtectionRegistered: true # Countries allowed to join the server and register. For country codes, see # https://dev.bukkit.org/projects/authme-reloaded/pages/countries-codes # PLEASE USE QUOTES! countries: - 'US' - 'GB' # Countries not allowed to join the server and register # PLEASE USE QUOTES! countriesBlacklist: - 'A1' # Do we need to enable automatic antibot system? enableAntiBot: true # The interval in seconds antiBotInterval: 5 # Max number of players allowed to login in the interval # before the AntiBot system is enabled automatically antiBotSensibility: 10 # Duration in minutes of the antibot automatic system antiBotDuration: 10 # Delay in seconds before the antibot activation antiBotDelay: 60 Purge: # If enabled, AuthMe automatically purges old, unused accounts useAutoPurge: false # Number of days after which an account should be purged daysBeforeRemovePlayer: 60 # Do we need to remove the player.dat file during purge process? removePlayerDat: false # Do we need to remove the Essentials/userdata/player.yml file during purge process? removeEssentialsFile: false # World where are players.dat stores defaultWorld: 'world' # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge? removeLimitedCreativesInventories: false # Do we need to remove the AntiXRayData/PlayerData/player file during purge process? removeAntiXRayFile: false # Do we need to remove permissions? removePermissions: false Security: SQLProblem: # Stop the server if we can't contact the sql database # Take care with this, if you set this to false, # AuthMe will automatically disable and the server won't be protected! stopServer: true console: # Remove passwords from console? removePassword: true # Copy AuthMe log output in a separate file as well? logConsole: true captcha: # Enable captcha when a player uses wrong password too many times useCaptcha: false # Max allowed tries before a captcha is required maxLoginTry: 5 # Captcha length captchaLength: 5 tempban: # Tempban a user's IP address if they enter the wrong password too many times enableTempban: false # How many times a user can attempt to login before their IP being tempbanned maxLoginTries: 10 # The length of time a IP address will be tempbanned in minutes # Default: 480 minutes, or 8 hours tempbanLength: 480 # How many minutes before resetting the count for failed logins by IP and username # Default: 480 minutes (8 hours) minutesBeforeCounterReset: 480 recoveryCode: # Number of characters a recovery code should have (0 to disable) length: 8 # How many hours is a recovery code valid for? validForHours: 4 BackupSystem: # Enable or disable automatic backup ActivateBackup: false # Set backup at every start of server OnServerStart: false # Set backup at every stop of server OnServerStop: true # Windows only mysql installation Path MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\' tente essa config 1 Link para o comentário Compartilhar em outros sites More sharing options...
Simply Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 # Can not authenticated players chat? # Keep in mind that this feature also blocks all commands not # listed in the list below. allowChat: false # Hide the chat log from players who are not authenticated? hideChat: false # Allowed commands for unauthenticated players allowCommands: - '/login' - '/register' - '/reg' - '/email' - '/captcha' Deixa deste jeito... Link para o comentário Compartilhar em outros sites More sharing options...
Nuno M. Postado Outubro 21, 2018 Autor Denunciar Compartilhar Postado Outubro 21, 2018 14 minutos atrás, wDaark disse: Mostrar conteúdo oculto DataSource: # What type of database do you want to use? # Valid values: sqlite, mysql backend: 'sqlite' # Enable database caching, should improve database performance caching: true # Database host address mySQLHost: 'sql300.epizy.com' # Database port mySQLPort: '3306' # Username about Database Connection Infos mySQLUsername: 'epiz_22704887' # Password about Database Connection Infos mySQLPassword: 'barrilco1' # Database Name, use with converters or as SQLITE database name mySQLDatabase: 'epiz_22704887_authme' # Table of the database mySQLTablename: 'authme' # Column of IDs to sort data mySQLColumnId: 'id' # Column for storing or checking players nickname mySQLColumnName: 'username' # Column for storing or checking players RealName mySQLRealName: 'realname' # Column for storing players passwords mySQLColumnPassword: 'password' # Request mysql over SSL mySQLUseSSL: true # Column for storing players emails mySQLColumnEmail: 'email' # Column for storing if a player is logged in or not mySQLColumnLogged: 'isLogged' # Column for storing players ips mySQLColumnIp: 'ip' # Column for storing players lastlogins mySQLColumnLastLogin: 'lastlogin' # Column for storing player LastLocation - X mySQLlastlocX: 'x' # Column for storing player LastLocation - Y mySQLlastlocY: 'y' # Column for storing player LastLocation - Z mySQLlastlocZ: 'z' # Column for storing player LastLocation - World Name mySQLlastlocWorld: 'world' # Overrides the size of the DB Connection Pool, -1 = Auto poolSize: -1 ExternalBoardOptions: # Column for storing players passwords salts mySQLColumnSalt: '' # Column for storing players groups mySQLColumnGroup: '' # -1 means disabled. If you want that only activated players # can log into your server, you can set here the group number # of unactivated users, needed for some forum/CMS support nonActivedUserGroup: -1 # Other MySQL columns where we need to put the username (case-sensitive) mySQLOtherUsernameColumns: [] # How much log2 rounds needed in BCrypt (do not change if you do not know what it does) bCryptLog2Round: 10 # phpBB table prefix defined during the phpBB installation process phpbbTablePrefix: 'phpbb_' # phpBB activated group ID; 2 is the default registered group defined by phpBB phpbbActivatedGroupId: 2 # Wordpress prefix defined during WordPress installation wordpressTablePrefix: 'wp_' Converter: Rakamak: # Rakamak file name fileName: 'users.rak' # Rakamak use IP? useIP: false # Rakamak IP file name ipFileName: 'UsersIp.rak' CrazyLogin: # CrazyLogin database file name fileName: 'accounts.db' settings: sessions: # Do you want to enable the session feature? # If enabled, when a player authenticates successfully, # his IP and his nickname is saved. # The next time the player joins the server, if his IP # is the same as last time and the timeout hasn't # expired, he will not need to authenticate. enabled: false # After how many minutes should a session expire? # Remember that sessions will end only after the timeout, and # if the player's IP has changed but the timeout hasn't expired, # the player will be kicked from the server due to invalid session timeout: 10 # Should the session expire if the player tries to log in with # another IP address? sessionExpireOnIpChange: true # Message language, available languages: # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md messagesLanguage: 'br' # Log level: INFO, FINE, DEBUG. Use INFO for general messages, # FINE for some additional detailed ones (like password failed), # and DEBUG for debugging logLevel: 'FINE' # By default we schedule async tasks when talking to the database. If you want # typical communication with the database to happen synchronously, set this to false useAsyncTasks: true restrictions: # Can not authenticated players chat? # Keep in mind that this feature also blocks all commands not # listed in the list below. allowChat: false # Hide the chat log from players who are not authenticated? hideChat: false # Allowed commands for unauthenticated players allowCommands: - '/login' - '/register' - '/l' - '/reg' - '/email' - '/captcha' # Max number of allowed registrations per IP # The value 0 means an unlimited number of registrations! maxRegPerIp: 2 # Minimum allowed username length minNicknameLength: 5 # Maximum allowed username length maxNicknameLength: 16 # When this setting is enabled, online players can't be kicked out # due to "Logged in from another Location" # This setting will prevent potential security exploits. ForceSingleSession: true ForceSpawnLocOnJoin: # If enabled, every player that spawn in one of the world listed in # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful # authentication. The quit location of the player will be overwritten. # This is different from "teleportUnAuthedToSpawn" that teleport player # to the spawnpoint on join. enabled: true # WorldNames where we need to force the spawn location # Case-sensitive! worlds: - 'World' # This option will save the quit location of the players. SaveQuitLocation: false # To activate the restricted user feature you need # to enable this option and configure the AllowedRestrictedUser field. AllowRestrictedUser: false # The restricted user feature will kick players listed below # if they don't match the defined IP address. Names are case-insensitive. # Example: # AllowedRestrictedUser: # - playername;127.0.0.1 AllowedRestrictedUser: [] # Should unregistered players be kicked immediately? kickNonRegistered: false # Should players be kicked on wrong password? kickOnWrongPassword: false # Should not logged in players be teleported to the spawn? # After the authentication they will be teleported back to # their normal position. teleportUnAuthedToSpawn: false # Can unregistered players walk around? allowMovement: false # Should not authenticated players have speed = 0? # This will reset the fly/walk speed to default value after the login. removeSpeed: true # After how many seconds should players who fail to login or register # be kicked? Set to 0 to disable. timeout: 18 # Regex syntax of allowed characters in the player name. allowedNicknameCharacters: '[a-zA-Z0-9_]*' # How far can unregistered players walk? # Set to 0 for unlimited radius allowedMovementRadius: 1 # Should we protect the player inventory before logging in? Requires ProtocolLib. ProtectInventoryBeforeLogIn: true # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib. DenyTabCompleteBeforeLogin: true # Should we display all other accounts from a player when he joins? # permission: /authme.admin.accounts displayOtherAccounts: false # Ban ip when the ip is not the ip registered in database banUnsafedIP: false # Spawn priority; values: authme, essentials, multiverse, default spawnPriority: 'authme' # Maximum Login authorized by IP maxLoginPerIp: 0 # Maximum Join authorized by IP maxJoinPerIp: 0 # AuthMe will NEVER teleport players if set to true! noTeleport: false # Regex syntax for allowed chars in passwords allowedPasswordCharacters: '[\x21-\x7E]*' # Threshold of the other accounts command, a value less than 2 means disabled. otherAccountsCmdThreshold: 0 # Command to run when a user has more accounts than the configured threshold. # Available variables: %playername%, %playerip% otherAccountsCmd: '' GameMode: # Force survival gamemode when player joins? ForceSurvivalMode: true unrestrictions: # Below you can list all account names that AuthMe will ignore # for registration or login. Configure it at your own risk!! # This option adds compatibility with BuildCraft and some other mods. # It is case-insensitive! Example: # UnrestrictedName: # - 'npcPlayer' # - 'npcPlayer2' UnrestrictedName: [] security: # Minimum length of password minPasswordLength: 6 # Maximum length of password passwordMaxLength: 30 # This is a very important option: every time a player joins the server, # if they are registered, AuthMe will switch him to unLoggedInGroup. # This should prevent all major exploits. # You can set up your permission plugin with this special group to have no permissions, # or only permission to chat (or permission to send private messages etc.). # The better way is to set up this group with few permissions, so if a player # tries to exploit an account they can do only what you've defined for the group. # After, a logged in player will be moved to his correct permissions group! # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin' # Otherwise your group will be wiped and the player will join in the default group []! # Example unLoggedinGroup: NotLogged unLoggedinGroup: 'unLoggedinGroup' # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, WHIRLPOOL, # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB, # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md passwordHash: 'SHA256' # Salt length for the SALTED2MD5 MD5(MD5(password)+salt) doubleMD5SaltLength: 8 # If a password check fails, AuthMe will also try to check with the following hash methods. # Use this setting when you change from one hash method to another. # AuthMe will update the password to the new hash. Example: # legacyHashes: # - 'SHA1' legacyHashes: [] # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000 pbkdf2Rounds: 10000 # Prevent unsafe passwords from being used; put them in lowercase! # You should always set 'help' as unsafePassword due to possible conflicts. # unsafePasswords: # - '123456' # - 'password' # - 'help' unsafePasswords: - '123456' - 'password' - 'qwerty' - '12345' - '54321' - '123456789' - 'help' registration: # Enable registration on the server? enabled: true # Send every X seconds a message to a player to # remind him that he has to login/register messageInterval: 6 # Only registered and logged in players can play. # See restrictions for exceptions force: true # Type of registration: PASSWORD or EMAIL # PASSWORD = account is registered with a password supplied by the user; # EMAIL = password is generated and sent to the email provided by the user. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration type: 'PASSWORD' # Second argument the /register command should take: NONE = no 2nd argument # CONFIRMATION = must repeat first argument (pass or email) # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address secondArg: 'CONFIRMATION' # Do we force kick a player after a successful registration? # Do not use with login feature below forceKickAfterRegister: false # Does AuthMe need to enforce a /login after a successful registration? forceLoginAfterRegister: true # Enable to display the welcome message (welcome.txt) after a login # You can use colors in this welcome.txt + some replaced strings: # {PLAYER}: player name, {ONLINE}: display number of online players, # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged, # {WORLD}: player current world, {SERVER}: server name # {VERSION}: get current bukkit version, {COUNTRY}: player country useWelcomeMessage: false # Broadcast the welcome message to the server or only to the player? # set true for server or false for player broadcastWelcomeMessage: false # Should we delay the join message and display it once the player has logged in? delayJoinMessage: false # The custom join message that will be sent after a successful login, # keep empty to use the original one. # Available variables: # {PLAYERNAME}: the player name (no colors) # {DISPLAYNAME}: the player name (with colors) customJoinMessage: '' # Should we remove the leave messages of unlogged users? removeUnloggedLeaveMessage: true # Should we remove join messages altogether? removeJoinMessage: true # Should we remove leave messages altogether? removeLeaveMessage: true # Do we need to add potion effect Blinding before login/reigster? applyBlindEffect: false # Do we need to prevent people to login with another case? # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI preventOtherCase: true permission: # Take care with this option; if you want # to use group switching of AuthMe # for unloggedIn players, set this setting to true. # Default is false. EnablePermissionCheck: false Email: # Email SMTP server host mailSMTP: 'smtp.gmail.com' # Email SMTP server port mailPort: 465 # Email account which sends the mails mailAccount: '[email protected]' # Email account password mailPassword: 'gabiminhavida' # Email address, fill when mailAccount is not the email address of the account mailAddress: '[email protected]' # Custom sender name, replacing the mailAccount name in the email mailSenderName: 'WicherNetwork' # Recovery password length RecoveryPasswordLength: 8 # Mail Subject mailSubject: 'Sua nova senha' # Like maxRegPerIP but with email maxRegPerEmail: 1 # Recall players to add an email? recallPlayers: true # Delay in minute for the recall scheduler delayRecall: 5 # Blacklist these domains for emails emailBlacklisted: - '10minutemail.com' # Whitelist ONLY these domains for emails emailWhitelisted: [] # Send the new password drawn in an image? generateImage: false # The OAuth2 token emailOauth2Token: '' Hooks: # Do we need to hook with multiverse for spawn checking? multiverse: false # Do we need to hook with BungeeCord? bungeecord: false # Send player to this BungeeCord server after register/login sendPlayerTo: '' # Do we need to disable Essentials SocialSpy on join? disableSocialSpy: false # Do we need to force /motd Essentials command on join? useEssentialsMotd: false GroupOptions: # Unregistered permission group UnregisteredPlayerGroup: '' # Registered permission group RegisteredPlayerGroup: '' Protection: # Enable some servers protection (country based login, antibot) enableProtection: false # Apply the protection also to registered usernames enableProtectionRegistered: true # Countries allowed to join the server and register. For country codes, see # https://dev.bukkit.org/projects/authme-reloaded/pages/countries-codes # PLEASE USE QUOTES! countries: - 'US' - 'GB' # Countries not allowed to join the server and register # PLEASE USE QUOTES! countriesBlacklist: - 'A1' # Do we need to enable automatic antibot system? enableAntiBot: true # The interval in seconds antiBotInterval: 5 # Max number of players allowed to login in the interval # before the AntiBot system is enabled automatically antiBotSensibility: 10 # Duration in minutes of the antibot automatic system antiBotDuration: 10 # Delay in seconds before the antibot activation antiBotDelay: 60 Purge: # If enabled, AuthMe automatically purges old, unused accounts useAutoPurge: false # Number of days after which an account should be purged daysBeforeRemovePlayer: 60 # Do we need to remove the player.dat file during purge process? removePlayerDat: false # Do we need to remove the Essentials/userdata/player.yml file during purge process? removeEssentialsFile: false # World where are players.dat stores defaultWorld: 'world' # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge? removeLimitedCreativesInventories: false # Do we need to remove the AntiXRayData/PlayerData/player file during purge process? removeAntiXRayFile: false # Do we need to remove permissions? removePermissions: false Security: SQLProblem: # Stop the server if we can't contact the sql database # Take care with this, if you set this to false, # AuthMe will automatically disable and the server won't be protected! stopServer: true console: # Remove passwords from console? removePassword: true # Copy AuthMe log output in a separate file as well? logConsole: true captcha: # Enable captcha when a player uses wrong password too many times useCaptcha: false # Max allowed tries before a captcha is required maxLoginTry: 5 # Captcha length captchaLength: 5 tempban: # Tempban a user's IP address if they enter the wrong password too many times enableTempban: false # How many times a user can attempt to login before their IP being tempbanned maxLoginTries: 10 # The length of time a IP address will be tempbanned in minutes # Default: 480 minutes, or 8 hours tempbanLength: 480 # How many minutes before resetting the count for failed logins by IP and username # Default: 480 minutes (8 hours) minutesBeforeCounterReset: 480 recoveryCode: # Number of characters a recovery code should have (0 to disable) length: 8 # How many hours is a recovery code valid for? validForHours: 4 BackupSystem: # Enable or disable automatic backup ActivateBackup: false # Set backup at every start of server OnServerStart: false # Set backup at every stop of server OnServerStop: true # Windows only mysql installation Path MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\' tente essa config Problema se manteve =\ Link para o comentário Compartilhar em outros sites More sharing options...
wDaark Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 vc esta usando algum pl q esta dando conflito Agora, RonaldoPT disse: Problema se manteve =\ 1 Link para o comentário Compartilhar em outros sites More sharing options...
wDaark Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 (editado) tente usar a versao mais rescente do authme reloaded Editado Outubro 21, 2018 por wDaark 1 Link para o comentário Compartilhar em outros sites More sharing options...
Nuno M. Postado Outubro 21, 2018 Autor Denunciar Compartilhar Postado Outubro 21, 2018 7 minutos atrás, wDaark disse: vc esta usando algum pl q esta dando conflito Tem como eu saber qual é? Ou única forma é tirar todos e colocar 1 a 1 ? ;=; Link para o comentário Compartilhar em outros sites More sharing options...
wDaark Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 Agora, RonaldoPT disse: Tem como eu saber qual é? Ou única forma é tirar todos e colocar 1 a 1 ? ;=; qual a versao do seu authme? 1 Link para o comentário Compartilhar em outros sites More sharing options...
Kodinha Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 Tente troca de plugin use esse aqui acho que pode resolver https://dev.bukkit.org/projects/rdlogin 1 Link para o comentário Compartilhar em outros sites More sharing options...
wDaark Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 4 minutos atrás, Mark disse: Tente troca de plugin use esse aqui acho que pode resolver https://dev.bukkit.org/projects/rdlogin n recomendo pois tem bugs e é um pl bem antigo, sem atualizações Link para o comentário Compartilhar em outros sites More sharing options...
Kodinha Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 (editado) 4 minutos atrás, wDaark disse: n recomendo pois tem bugs e é um pl bem antigo, sem atualizações Caso ele não queira tem esses aqui https://www.spigotmc.org/resources/superlogin-a-login-system.20324/updates Esse aqui e 2k17 https://www.spigotmc.org/resources/lblogin-system-login-register.50751/ mas ele teve a atualização mysql, e comigo nunca deu bug Editado Outubro 21, 2018 por Mark Arrumando Link para o comentário Compartilhar em outros sites More sharing options...
Nuno M. Postado Outubro 21, 2018 Autor Denunciar Compartilhar Postado Outubro 21, 2018 15 minutos atrás, wDaark disse: qual a versao do seu authme? A ultima atualização.. 14 minutos atrás, Mark disse: Tente troca de plugin use esse aqui acho que pode resolver https://dev.bukkit.org/projects/rdlogin O plugin realmente é bom! Porém problema se manteve.. =\ Link para o comentário Compartilhar em outros sites More sharing options...
wDaark Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 (editado) 2 minutos atrás, RonaldoPT disse: A ultima atualização.. O plugin realmente é bom! Porém problema se manteve.. =\ add dc wDaarkDNS#3584 Editado Outubro 21, 2018 por wDaark 1 Link para o comentário Compartilhar em outros sites More sharing options...
Kodinha Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 2 minutos atrás, RonaldoPT disse: A ultima atualização.. O plugin realmente é bom! Porém problema se manteve.. =\ Olhe os 2 plugins acima, caso o problema persista e outro plugin que esta fazendo isso 1 Link para o comentário Compartilhar em outros sites More sharing options...
Vitor Paulo Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 Posta sua config '-' 1 Link para o comentário Compartilhar em outros sites More sharing options...
DkGaming86 Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 Para min também está tendo o mesmo erro... Link para o comentário Compartilhar em outros sites More sharing options...
TequilAxBr Postado Outubro 21, 2018 Denunciar Compartilhar Postado Outubro 21, 2018 Você não deu permissão do AuthMe para membros executarem comandos antes de logarem? .. 1 Link para o comentário Compartilhar em outros sites More sharing options...
Nuno M. Postado Outubro 21, 2018 Autor Denunciar Compartilhar Postado Outubro 21, 2018 46 minutos atrás, TequilAxBr disse: Você não deu permissão do AuthMe para membros executarem comandos antes de logarem? .. Não.. @OFF: Agradeço ajuda de todos, porém eu acabei tirando todos plugins e testando 1 a 1.. o erro estava em um conflito entre o AuthMe e um plugin próprio feito exclusivamente para o meu servidor.. o mesmo já está a ser corrigido pelo criador! Link para o comentário Compartilhar em outros sites More sharing options...
Reset Postado Dezembro 15, 2018 Denunciar Compartilhar Postado Dezembro 15, 2018 Seu tópico foi marcado como Inativo. Para reverter está ação, entre em contato com a equipe de Moderação. Link para o comentário Compartilhar em outros sites More sharing options...
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